Category Archives: Uncategorized

IEYTD “Best Original Vocal Song” Finalist

Our title song for I Expect You To Die has been nominated for “Best Original Vocal Song” for the G.A.N.G.(Game Audio Network Guild) Awards!!!!  Super congrats and happy thoughts to our entire Song and Music Team: Connor Fallon, Tim Rosko, … Continue reading

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Singin’ in Russian: Eugene Onegin

Excited to be singing in Russian this season for Undercroft Opera’s production of Tchaikovsky’s “Eugene Onegin” in Concert, “in concert” meaning this production will not be staged, but performed in a concert style. “Eugene Onegin is a well-known example of … Continue reading

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New Trailer for AR Domino Game

A spiffy new trailer for “Domino World”, an augmented reality game I did sound design for, is on youtube! Had lots of fun on this one, esp the abducted cow and wacky robots. Additional sound design and music by Brandon … Continue reading

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Final Fantasy Tactics Remixed

“Materia’s famed singing chocobos.” That’s The Bwak Choir, my feathery ensemble of chicken puppets… that happen to sing video game tunes:)I am super excited to present to you our latest Bwak Choir arrangement, and second arrangement based on Final Fantasy, … Continue reading

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Theme Song from “I Expect You To Die” Available!

FINALLY you can hear the Theme Song for “I Expect You To Die”, by Schell Games – available on itunes, google music, amazon music, and spotify!!! Written by Timothy Rosko, Bonnie Bogovich, and Connor Fallon. Vocals performed by me (omg, … Continue reading

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New G.A.N.G. Mentor Program

I’m excited to be a part of a new mentor program through G.A.N.G. – Game Audio Network Guild. Lots of great Live and Online events coming up, including one of mine: “February 21 Bonnie Bogovitch & Stephan Schutze: GDC prep. … Continue reading

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“I Expect You to Die” mention in “Top Best Titles”

The Title Sequence for “I Expect You To Die”, featuring a special James Bond inspired song written by me, Tim Rosko and Connor Fallon, which released in December 2016, was given an honorable mention in the top 10 best title … Continue reading

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GDC talk “Telling Story Through Sound”

Talk/panel details are starting to go live on the Game Developers Conference /GDC website! Check out the info on my first talk for GDC 2017’s Narrative Summit, “Telling Story Through Sound: Building an Interactive “Radio Play””, with my fellow BakerStreet Experience … Continue reading

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MAGfest 2017 Appearances

The MAGFest schedule is LIVE so here are the details for the #gameaudio panels and events I will be participating in next week: THURSDAY at 4pm: “Adventures in VR Game Music : Prototyping tools and techniques” with fellow panelists Alec Galambos, … Continue reading

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Hiveswap on Steam Greenlight

The “Homestuck Adventure Game” I did lots of sound design for via What Pumpkin Studios, titled “Hiveswap”, at long last is on Steam Greenlight. Check it out today! Our sound team included Nathaniel Chambers and Alyssa Menes under Jess Haskins. #gameaudio

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