Category Archives: Uncategorized

Two Weeks of Nonstop Awesomesauce

Hi folks, if anyone was trying to reach me via internet over the past week since GDC I was on a much needed vacation and offline during JoCo Cruise. Ohhhh the irony of a boat filled with nerd icons, geek … Continue reading

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Level with Emily Reese – Interview

Last week I had the pleasure of being interviewed by the lovely Emily Reese for her #GameAudio podcast Level with Emily Reese. We talked about my current and past projects, and me putting on my ‘alto pants’ to sing the … Continue reading

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Telling Story Through Sound

Rehearsals underway with my co-speaker Mike Lee for our talk at the Narrative Summit next week at #GDC17, talking about Tech, Story and #GameAudio! “Telling Story Through Sound: Building an Interactive Radioplay”. Join us on Monday at 3pm PST as … Continue reading

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Retronauts shoutout or… Bwak Out!

Last week Retronauts, “America’s favorite classic gaming podcast, probably“, did an episode where they reviewed their favorite albums of February. I was excited that they highlighted vocal tracks from The Materia Collective’s latest release, ZODIAC: Final Fantasy Tactics Remixed, including my Bwak Choir … Continue reading

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G.A.N.G. Mentor Program Online

Part of the G.A.N.G. – Game Audio Network Guild Mentor Program series, join Stephan Schutze and me next monday night Live online as we discuss #gameaudio networking tips and hangouts to hit up in “Preparing for GDC: Audio Events you should not miss!” Join our discussion Tues … Continue reading

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Aven Colony comes to Xbox and Playstation!

Excited to announce that Mothership Entertainment and TEAM 17‘s “Aven Colony“, a PC game I have been working on #gameaudio for through Funky Rustic, will be coming to Xbox One and Playstation 4!  “Aven Colony” Console Launch trailer on YouTube! Want … Continue reading

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GVAC – G.A.N.G. Voice Actor Coalition

Happy to announce that I am now a member of the G.A.N.G. Voice Actor Coalition (GVAC), a branch of the Game Audio Network Guild: “…formed to address the needs of dialog professionals in interactive entertainment and is here to develop policy, … Continue reading

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Art of the Title features “I Expect You To Die”

Art of the Title did a writeup about a #VR game I was audio lead for, I Expect You To Die, and talking about the title sequence’s creation, the theme song we wrote, which I also had the pleasure of … Continue reading

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Gamasutra Interview on Baker Street

Did you miss our live interview on Gamasutra yesterday? They recorded our Twitch session and it is now available to view here! Was really fun, and thank you again Alex and Bryant for having Mike Lee and me on to … Continue reading

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Legendary’s “Annihilator” for Google Cardboard

And another project I worked on has shipped! I had at the pleasure of working on a super creepy #VR project, adapting Legendary’s comic series “Annihilator” for the Google Cardboard under art direction and experience designer Ben Greene and project director Tim Sweeney. Talk about a super … Continue reading

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