VGMcon Charity Album Jam 2026

Happy Friday! I would love to share with you one of the tracks I sang on for this year’s VGM CON Charity Album Jam. Enjoy “I Am Worth It” an a cappella choir arrangement by Ian Martyn. If you like what you hear, please consider purchasing the album on any of your favorite music platforms. All proceeds go to benefit the PFund Foundation “… building equity with LGBTQ+ communities across the Upper Midwest by providing grants and scholarships, developing leaders, and inspiring giving.”

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Panoramic Voices and Density 512 “Divas”

Here we go again! After the success of our “That’s So Nineties” concert last season, Density512 and Panoramic Voices team up once again this month with “Divas” featuring music by prima donnas spanning multiple genres, genders, and decades, all re-imagined for chamber ensemble and choir. We know our Density512 collab will be the party of the year—don’t miss it! Divas” Program Notes and Credits Update: We are SOLD OUT! Continue reading

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Our Sonic Landscape

I am very excited to have been invited to do my first international talk ever at a new conference, #OurSonicLandscape in Vancouver! My talk title is a mashup of terms I have heard over the years, “Our Instruments Are Made of Meat – Don’t overcook your Vocalists” in short, #VocalHealth + well planned session = productive and awesome #GameAudio for all;) Thank you, OSL Team, for inviting me! Continue reading

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VGMcon schedule

Our schedule of panels and performances for this weekend at VGM CON is now live:)In addition to attending in a Super Smash Opera capacity, Tim Rosko and I will also be doing a unique LIVE performance of the I Expect You To Die theme song, which we cowrote, and sang/performed, for the hit VR game back in 2016, which makes this a ten year anniversary of IEYTD’s release! A last minute addition to our plans, but we are happy to perform at the Down Low Geek Show/variety show on Saturday evening Continue reading

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“Behind the Seams” at VGMcon 2026

We (Super Smash Opera) are excited to be invited back to VGMcon to do a behind the scenes panel, lovingly titled “Behind the SEAMS”, next weekend. How appropriate as the theme this year is “stitched together,” as we have puppets, costumes, AND a project that involves remotely connecting artists, actors, and musicians around the globe:) More info on SuperSmashOpera’s website!

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Mezzo Madness and Other Follies

I was born a middle child, so it seems fitting that even though I am technically a soprano, I am ‘bi-sectional’ and been ‘cast’ as a Mezzo or Middle (Soprano 2/Alto 1) in most musical productions in my career, from choral to opera and beyond. Thus, I am very delighted to be included in this Sunday’s upcoming Gilbert & Sullivan Austin salon performance/ fundraiser “Oops! All Mezzos;)….” I mean, “Mezzo Madness and Other Follies” Continue reading

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SKOL with Nordanfolk

I love singing in different languages, and Norse has been on my wishlist for a while. If only there was a Viking concert opportunity – oh wait, there is! This February 21st and 22nd, Panoramic Voices presents “SKÁL” featuring the awesome Norðanfólk at St. John Studios – Continue reading

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Giving Voice to Fantasy Game Languages

Check out this new Unlock Audio article on the vocal casting and direction we did for upcoming title “ROT in a Porcelain Dream” by Yamo Studios! It was a delightful challenge helping craft performances speaking a new greek-inspired fantasy language, and lots of fun beasties and humanoid folk of various shapes, sizes, and timbres. The icing on the cake was Michelle Thomas, who designed the vocal effects to make this sound otherworldly, and as in the title, like a ‘Dream.’ Continue reading

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Lauda Vox – The Unknown Composer

I am delighted to join Lauda Musicam of Austin and the Lauda Vox singers once again for a lovely FREE Fall concert this weekend, “The Unknown Composer” – “Join us on Sunday the 16th of November at 3pm for our Fall concert, “Anonymous – the Most Prolific Composer in History“. Continue reading

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GSC Accessibility Panels

I am excited to be on TWO panels at GameSoundCon next week, about Accessibility in Game Audio from both the audio developer and consumer/player perspectives; “Do You Count Spoons? We have to! – Making Game Audio Development Accessible” and  “A Panel on Audio & Accessibility” Continue reading

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