Materia Collective is Two Years Old!

The Materia Collective’s debut album of FFVII covers (and the debut of The Bwak Choir) was our first of our many many many music collaborations. “SUCCESSOR: Final Fantasy VII Remixed” was released 2 years ago this week!!! To celebrate our success and joy, we invite you to take 20% off our entire catalog on Bandcamp with code “MATERIAWEEK”. We are adding our whole catalog to Bandcamp thru the week, so if you don’t see anything you love yet (which I doubt;) check back the next day! I bet you’ll find something you like. And if you caaaaaant wait, everything is on iTunes and Spotify already:)
Our albums now listed on Bandcamp (updated daily!)
My bio and list of track/album contributions (scroll dowwwwwn) on the Materia site.

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Bram’s Lounge

We bring you another Behind the Scenes look into the process behind Dracula, The Radio Play Experience. Run by Judy Kirby, the second episode of our newly-labeled “Bram’s Lounge” segments, recorded in late September, we chat with creative team members Gwendolyn R. Schmidt, Bonnie Bogovich, Liz Rishel, Sean Lenhart, and the voice actor of our title character, Jeff Brenneman. Also introducing new “Bram’s Lounge” intro music by Brian Diamond.
Behind the Scenes – episode 2 “Bram’s Lounge”
#DraculaRadioPlay #vo

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Adjunct Professor of Ai Austin

This week I began my new journey as an Adjunct Professor of the Media/Audio Production department at the Art Institute of Austin. I am onsite one day each week, teaching two classes, CA255 – Audio for Animation and AP406 – Advanced Audio for Game and Film, cross listed with GAD335 – Sound Design for Games. I can’t wait to share my love of audio with the students and to see what we all create together this semester. Many thanks to Andrew Stoltz and David S. Cohen for the job recommendation:)

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Outpost Delta – Best Overall Game

Group Photo! Hidden Achievement’s spacey sidescroller game #OutpostDelta won “Best Overall Game” last night at the #IntelGameDevShowcase!!! Try out the latest version of our game at the Intel Booth in the Expo Hall at the Austin Game Conference. Go Team!!!

#GameAudio for #OutpostDelta designed by me and Nathaniel Chambers!

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HIVESWAP Act 1 Release!

HIVESWAP, the #HomeStuck game I did sound design (and creature vocals) for a couple years ago with Alyssa Menes and Nathaniel Chambers with Jess Haskins at What Pumpkin Studios NYC, finally releases Act 1 on Steam today! It has gone through many iterations, looking forward to seeing if any of the audio our team did back when is still in there! (was proud of my monsters;)
“HIVESWAP: Act 1 launches today on Steam and Humble at 11am PDT. Backers, your keys are going out now. #hiveswap”
#gameaudio #hiveswap #homestuck

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Stop Thief audio update!

“Stop Thief”, a revamp of the 1970’s classic game, is now in stores! Features an audio companion app for your phone with #gameaudio by me and Nathaniel Chambers, with Hidden Achievement🙂

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One week until PAX Dev!

One week until my panel at PAX Dev, 
“Voice: The New Gaming Frontier”
Ian Vogel, David Grossman, Andrew Huntwork and Paul Cutsinger
Tuesday, 8/29 1:15PM – 2:15PM
I will be adding my input on using real voice actors in games, based on my recent work on “Baker Street Experience” and “Pugmire” for Amazon Echo and audio drama projects like Cryptic Canticles’ “Dracula Radio Play” Continue reading

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Magic Flute and more at 2nd Annual Puppet Slam

Time for some Pittsburgh Puppetry! I will be onsite at the 2nd Annual “Pierogie Power Puppet Slam” hosted by the

Carnegie Museum of Art and the Pittsburgh Puppetry Guild. Catch me tonight, performing as “Dee Dee the Skunk” in Darlene Thompson’s skit “Cat Club” and also showing off my creatures from Undercroft Opera’s “The Magic Flute” (giant snake, Papageno Birds, and more!) Continue reading

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PAX Dev – Voice, the New Gaming Frontier

I will be speaking at PAX DEV (Penny Arcade Expo Developers pre-Conference) on Tuesday, August 29th at 1:15pm: 
Voice: The New Gaming Frontier:
Description: The growth of digital voice assistants has introduced a new opportunity for game developers and game companies to bring their content to customers through voice experiences. But what makes a great voice game? What are the considerations that are unique to voice? This panel will bring together developers who are pioneers in this nascent space to share their experiences building for voice, exchange best practices, explain their challenges and discuss what they see as voice’s Killer App for games.
Panelists: Ian Vogel, David Grossman, Bonnie Bogovich, Andrew Huntwork, Paul Cutsinger, Peter Zetterberg
http://dev.paxsite.com/schedule/panel/voice-the-new-gaming-frontier

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Materia, Bwak, and FFX

Bwak, we did it again:) My latest Materia Collective choral arrangement performed by The Bwak Choir will be featured on “SPIRA: Music From Final Fantasy X”, coming August 18th! “…Across 100 tracks, you’ll hear music in the styles of “orchestral, electronic, and rock along with Bollywood, disco, gypsy punk, folk and irreverent chocobo choir.”… irreverent, eh? That’s enough to make one’s feathers ruffle and shine:)
Check out this great article about the album on The Nerdist
 #gameaudio

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