Super Smash Opera presents Aria Kart!

Hooray! The MAGFest schedule is now live! I am super excited that MAGfest (Music and Game Festival) chose our ensemble, Super Smash Opera, as special guests for this year! Catch us on Saturday at 6pm in Panels 3 as we premiere our new creation “ARIA KART with Live Orchestra”.  Want to learn more about how we developed both shows?  Check out our behind-the-scenes presentation on Sunday at 1pm! See MAGfest 2018 on guidebook for more details and our website www.SuperSmashOpera.com, facebook page, and twitter for updates!
#opera #musical #gameaudio

Posted in Uncategorized | Leave a comment

Can you Handel it?

December = Singing Season!!! We just finished our first holiday concert, “On a Winter’s Eve”, and tomorrow Chorus Austin rejoins the Austin Symphony Orchestra for Handel’s “Messiah”! Can’t make that performance? Busy with finals, or you ‘just can’t Handel it’? This Saturday we hold The 28th Annual “Sing-It-Yourself Messiah” where you can sing along with us as we perform this classic and massive work of art:) #singing #choir #chorus #holiday #austin #classical

Posted in Uncategorized | Leave a comment

SXSW Gaming – Panel on Voice Artists

Interested in voiceover #vo in #gameaudio and #gamedev? Join us tonight (Monday, December 4th) at the Capital Factory for a special panel with me, Kelley Huston, Alexander Brandon, T.J. O’Leary and moderated by Frank Coppersmith. Admission to the event is Free:)
Event Details and RSVP Signup #Austin
Continue reading

Posted in Uncategorized | Leave a comment

GSC 2017 – Trumpets to Transients

Many thanks to all who came to our panel today at GameSoundCon, “From Trumpets to Transients: A Composer’s Guide to Sound Design” esp my fellow panelists, John Robert Matz, Corina Bello, Emmanuel Lagumbay and Brad Beaumont, MPSE! We had a blast sharing and comparing our Sound Design tales of triumphs and travesties!
#gameaudio #gamesoundcon 

Posted in Uncategorized | Leave a comment

GSC 2017 – Music in VR

Had a great panel, “Sound Makes it Real: Music Makes You Feel: Essentials for Music in VR” this afternoon at GameSoundCon, thanks to my fabulous co-speakers Penka Kouneva, Daniel Perry and Erik Desiderio! One and a half more days to go, and one more panel presentation for me, for #GameSoundCon! #gameaudio #vr #audiovr

Posted in Uncategorized | Leave a comment

Surviving Indie: panel at OtakuFair

I will be joining fellow game audio associates John Montoya and Nathaniel Chambers on the panel “Surviving Indie: A Look Inside the Indie Games Industry” at OtakuFair/Game Expo this Saturday, November 4th at 12:00 PM in San Antonio, TX. #gameaudio
“From couch surfing and barely making ends meet to working with AAA studios and meeting our heroes, we will give insight on our experiences as independent professionals in the indie game industry. We will share our personal stories, lessons we had to learn the hard way, and give detailed and personalized advice on how to join the industry.” – Surviving Indie: A Look Inside the Indie Games Industry

Posted in Uncategorized | Leave a comment

Castlevania and the Enchanted Bwakquet

Reviews are coming in for a new album I worked on, “Resurrection of the Night”, a Materia Collective tribute to Castlevania.  My track, featuring my fictional feathered ensemble, The Bwak Choir, and a fantastic instrumental arrangement by Wayne Strange, got a mention in Game Ramble.com“The album ends off with “Enchanted Bwakquet,” which is a rather interesting take on “Enchanted Banquet” to say the least.” Resurrection of the Night releases on October 30, 2017, but fans can pre-order the album now on Bandcamp for $13 USD or more! #gameaudio #castlevania

Posted in Uncategorized | Leave a comment

Speaking at AES NYC 2017

I’m looking forward to returning as a speaker to the AES (Audio Engineering Society) Conference in New York City this week. Our panelists, “Game Audio & VR: GA10 – State of the Art: Kickstart Your Career in Audio for Games, VR, and Beyond, features fellow audio experts Scott LooneyBrennan AndersonTom Hays, and Larry the O.
UPDATE: Due to a scheduling emergency I will also now be subbing in for Sally Kellaway at the “Immersive Audio for VR Workflow” panel on Thurs at 3:15pm. Continue reading

Posted in Uncategorized | Leave a comment

Earplay’s “Office Hours” Teaser

PROJECT TEASER! Get ready for “Office Hours”, an interactive audio project I worked on the sound design for with the fab folks at Earplay, Inc. “Office Hours” premiered at The Future of StoryTelling Festival ’17 this weekend, and will be added to playable games for the public soon!
Take a listen to our teaser….
UPDATE – GAME LINK is now AVAILABLE! #vo #alexa #gameaudio #FOST2017
W Dave Grossman & Jonathon Myers

Posted in Uncategorized | Leave a comment

Speakers for my classes, hooray!

Lining up awesome speakers for my Audio for Animation and #GameAudio/Advanced Audio for Games classes at The Art Institutes Austin: First up on the list, Emily Meo talking to my games class next week, and the following week we have John Montoya talking to both my games and animation classes! Thank you guys for your audio knowhow and enthusiasm! I can’t wait to introduce you to my class(es). Are you in or near the Austin area and have some audio knowledge to share with either of my classes on a Tuesday afternoon or evening? Contact me for info!

Posted in Uncategorized | Leave a comment