Now that the jet lag has fully left my body, I am happy to do a quick writeup about my return to GDC (Game Developers Conference) in San Francisco last week.
I once again went with the Audio Track, which I highly recommend if you are a musician or sound designer in or interested in the industry, and had a blast with the onslaught of panels, discussions, gameplay demos, parties and more. Thursday night was especially awesome as I was able to attend the first ever GDC Wedding of my Schell Games coworker Heidi McDonald. It was a crazy time, video game themed of course, and got lots of media attention. As soon as the party left I ran across the hall to the remaining portion (I had been half hearing the awards thru the wall during the wedding) of the G.A.N.G Audio Awards in time to watch Last of Us and Bioshock Infinite snag multiple wins.
This year my travel (aka crazy flight times) allowed me extra wiggle room in SF. I had a lovely time catching up with some of the Loudr.fm team over deeelish mexican food, hanging out with past GameSoundCon/GDC/MAGfest associates and also made it to both 8bitSF concerts on tues and friday night, POW POW POW GDC (featuring Danimal Cannon and other chiptuners) and the first California appearance of Metroid Metal at 8bit POW POW presents Band Saga LIVE.
So there it is… home again, back to the audio grind refreshed, and ready for a new onslaught of upcoming side projects.. dear god I’m in 3 shows this month alone… bring it on!